![]() ![]() When your input rate is too fast for your factory to handle, spillage at a conveyor belt corner will be included in the footprint. A 'Demo-nstration' is usually the best way of getting to know a game, but 1. Also in puzzles where the initial direction of an input is away from the output in either the x or the y dimension, you can save a few footprint points with the technique of doubling back either above or below the fixed input conveyor. (add link to picture or video here) Theoretical best solution: x footprint (+x if you need to weld before entering the output area) From: Production Zone 2. ![]() For example you can use one conveyor belt above another to transport two streams of blocks with half the footprint of transporting them side by side. Developers Description By Zachtronics Industries TIS-100 is an open-ended programming game by Zachtronics, the creators of SpaceChem and Infinifactory, in which you rewrite corrupted code. Lowest known footprint solution: x footprint. Removing conveyor belts and pushing parts along the ground will reduce the block count, but that solution metric didn't exist until the most recent update it won't reduce the footprint. Any z-column in which you placed a factory component while editing your solution will be included in the footprint when you start it running, and the footprint will increase when blocks move into never occupied columns. Build factories that assemble products for your alien overlords, and try not to die in the process. Assuming a z-up co-ordinate system, the footprint is increased by 1 when a block enters the z-column of an x-y co-ordinate for the first time. ![]()
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