![]() ![]() Staggering Smite: trading for less psychic damage and a control effect that could be useless for a roundīanishing Smite: no damage loss and the effect doesn't allow a saving throw which could dramatically affect the outcome of an encounter. Searing Smite: deal ongoing damage to poor CON saves, like a spellcaster with defensive buffs, also hits them each round for concentration checks for added annoyance.īranding Smite: hit an invisible enemy if no one else can make them visibleīlinding Smite: lose a 1d8 damage, but blind the target for a round They are ineffective against everyone else and cannot reach you, so theyre just out. If you crit, then maximize the damage If they move, they get more knockback, making it harder to close with you. ![]() Wrathful Smite: many critters have low Wisdom saves, and this is a great way to handicap them Thunder punch with Booming Blade and Thunderous Smite. The description of the spell is as follows: The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you. Thunderous Smite: you only lose 2 damage on average and knocking enemies prone is worth the lost damage, but it does create a giant boom for distant ears Last night my Paladin decided to cast Thunderous Smite and Im a little unsure we handled it right and what exactly it is doing. I stole this mostly from here, but I scaled down the explanations a bit. ![]() Having them ready to use will never be a disappointment. Its also an early level spell with a bit of a drawback, in that. It is around this level when Lay on Hands starts showing its merit as an in-combat healing effect. Thunderous smite Another source of damage plus control, and uses a rare Strength save. I try to use my straight damage smite as little as possible, because a paladin can really shine as dual front-line and support fighter. Its a spell that underlines what thunder damage is (check out our post on thunder damage). Heroism Provides a modest amount of temporary hit points, but more notably, immunity to fear to an ally. To be honest, every smite is useful in the right situation, but how often those situations crop up is going to be campaign specific. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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